"Heh heh, can you tell us apart?"

The Twins is a unique fighter who has the potential to be very powerful, whether or not they are good; however, depends on chance. Their unique abilities, Twin Defense and Twin Terror, can absolutely decimate any creature in front of it. But, those abilities only have a 30% and a 50% chance of activating respectively. So The Twins can either be incredibly durable and stay alive for a long time, killing a lot of cards, or they can go down in two turns and kill nothing. It depends on your luck.

To help increase their ability, a lot of people meld The Twins with either Sacrifice 8 or Frost Armor 7. It's better to keep this card to Seal level 5 cards rather than use it.

The Twins is required to unseal Death's Angel.
C-good It is recommended that you hold onto this card.
==Acquiring The Twins==

The Twins creature shards can be acquired through exploration at dungeons 11-3, 11-7 and 11-11.  Like all 4-star Creatures, it will take 30 shards to create The Twins.

The Twins creature cards are also awarded in Guild Map Chapter 6.

Power ChartEdit

Level 0 10 15
ATK 247 547 697
HP 712 1062 1237


Strategies and TacticsEdit

Not a very good card. Would recommend use of better creature with immunity due to this card's low HP.

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